Visual
language and constraint
The
artistic styles of
different cultures represent
a
nation's personal
visual language. Visual
languages are a set of elements that appear
consistently throughout
forms
of art, design or written
langauge.
One
example
of
visual language native to Western countries
would be the
pictogram
systems used in airports (ie.
bag represents baggage claim).
Another
good
example comes from
the
coding systems
of
ancient cultures, such
as those
used in Egyptian
art and
hieroglyphs.
Seen
below is an image of a page taken from the Egyptian “Book of the
Dead” and is a prime example of the combination of this sort of
ancient code, alongside the images of gods and goddesses.
(1) More
modern types of visual language include a
drawing or
painting
style used by an artist
that is unique to them, and provides a form of coding that is
personal and one that only they can interpret correctly.
The
idea of 'constraint' in the art industry refers to any restriction
that is placed on an artist, in terms of the medium or colour they
can use, or specific
instructions set by their clients. Artistic constraint is
particularly evident in the comic genre, as comic book artists have
to be restricted by page/panel size and borders, while attempting to
illustrate a narrative.
However,
a recent psychological study found that constraint is actually useful
for generating ideas that would deviate from the norm for any kind of
artist, making them think in a way different than what they are used
to. (2) This
includes the introduction of self-imposed constraints, such as
creating deadlines, limiting material usage, or even working as a
team. A person's art is limited to just one setting if they don't try
new methods of controlling the production and themes of their work.
Their abilities as an artist on the whole can improve through the
imposition and practice of these sorts of constraints.
When
an artist divulges into the reduction
or
application of formulae
or elements
in their art, in an effort to create new ideas or meanings (usually
in
the conventional comics format)
is known as “generative constraint”.
(3)
A
French group of artists that frequent in generative constraint are
called the “Oubapo”. They work by creating new, interchangeable
rules for their artists to follow when making comics. This results in
the creation of unique works in terms of idea, medium, layout and
story structure.
An
example of the kind of generative constraint on artists happening in
today's Western society comes from the adapted comic strip “Garfield
minus Garfield”. (4)
This
strip is a revised version of the
original “Garfield”
comic
series – by removing the main character (Garfield) the reader is
left to view the “existential
angst of a certain young Mr. Jon Arbuckle”
(Walsh).
Through this simple self-imposed constraint, the artist has managed
to isolate the thoughts and behaviour of the lonely human.
This
route is effective in demonstrating how a simple addition/subtraction
can change the way we percieve a narrative and, to a certain extent,
ourselves.
References
(1)
Kinnear
(2)
Cooper
(3)
Madden
(4)
Walsh
Bibliography
Cooper,
Belle Beth (March 10, 2014). “Proof that constraints can actually
make you more creative”. FastCompany [online]. [Accessed 23 March
2015]. Available from
http://www.fastcompany.com/3027379/work-smart/the-psychology-of-limitations-how-and-why-constraints-can-make-you-more-creative
Kinnear,
Jacques (2009). “The Written Language”. Ancient Egypt [online].
[Accessed 23 March 2015]. Available from
http://www.ancient-egypt.org/_v3d/index.html
Madden,
Matt (2013). “Oubapo: Comics and Constraints from France”.
[online]. [Accessed 20 March 2015]. Available from
http://wordswithoutborders.org/article/oubapo-article1#ixzz3QFWni88Z
Walsh,
Dan (ongoing). “Garfield minus Garfield”. [online]. [Accessed 20
March 2015]. Available from http://garfieldminusgarfield.net


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